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FiveM hardware guide

There is no universal “QBCore PC” or server specification. Required hardware depends on map and vehicle assets, scripts, player behavior, database latency, graphics settings, recording tools, and the number of local test clients. Size a system from measurements of your workload.

Development workstation priorities

  1. CPU: prioritize strong per-core performance for the game client and script-heavy testing.
  2. Memory: measure peak use with the editor, browser, database, FXServer, and test clients open; retain headroom rather than targeting a fixed generic number.
  3. Storage: use an SSD and keep enough free space for artifacts, caches, logs, backups, and multiple Git worktrees.
  4. GPU: select for the resolution, graphics settings, assets, and capture workload you actually test. QBCore itself does not define a GPU requirement.
  5. Network: use a stable wired connection when diagnosing sync or download behavior.

Hosting priorities

  • Keep the database close to FXServer and measure query latency under representative load.
  • Prefer predictable CPU time and storage latency over provider marketing labels.
  • Separate production from development and preserve off-host backups.
  • Monitor CPU time per resource, memory, event-loop stalls, database latency, disk, and network.
  • Load-test only in an authorized staging environment with realistic resources and scripted flows.

Reproducible selection process

  1. Build a staging server from the same commits, configuration, database shape, and assets.
  2. Record idle baselines, then run repeatable character, inventory, vehicle, job, and UI flows.
  3. Capture client FPS/frame time separately from server resource time and database latency.
  4. Change one hardware or configuration variable at a time.
  5. Store the workload, tool versions, raw measurements, and pass/fail threshold with the result.

Buying checklist

  • Confirm workload bottlenecks before spending money.
  • Compare current independent benchmarks for the exact CPU/GPU models and software you use.
  • Check platform compatibility, cooling, power, memory capacity, storage endurance, and warranty.
  • Avoid guarantees based only on player count or advertised FPS; neither describes your server.
  • Re-run the same staging workload after the upgrade to confirm the intended improvement.

For server-side measurement, continue with the performance guides and the QBCore vs ESX measurement protocol.