QBCore Economy Calculator
Calculate a starter wage ladder, starting money, and item prices for a healthy QBCore server economy. Enter what an entry-level civilian job should pay - the calculator derives recommended payouts for every job tier.
What an entry-level job pays per paycheck (e.g. taxi).
Recommended wage ladder
| Category | Payout |
|---|---|
| Civilian jobs (taxi, garbage, mining) | $100 |
| Delivery / trucking | $120 |
| Mechanic / crafting | $130 |
| Whitelisted civilian job | $140 |
| EMS / ambulance | $150 |
| Police | $160 |
- Starting cash
- $1000
- Starting bank
- $10000
- Example item price ($100 cost)
- $125
Guidance values, not laws. Validate against your own playtest economy and adjust weekly.
What the calculator covers
- Job wage balancing (civilian vs emergency services)
- Starting cash and bank recommendations scaled to your baseline
- Item markup guidance with an example price calculation
Quick setup checklist
- Set baseline wages for civilian jobs (taxi/garbage/mining) and keep emergency roles within 10-20% of that baseline.
- Apply item markups: consumables 25-35%, repair kits 20-25%, weapons 35-45%, housing 15-25%.
- Clamp inflation by adding periodic fees (vehicle maintenance, property tax) and avoiding runaway giveaways.
- Track player wealth: top 5% earners, median cash/bank, and daily transaction volume. Adjust payouts if median rises too fast.
- Rebalance weekly: review job uptake, vendor stock-outs, and resmon impact when new content lands.
Manual workflow for deeper tuning
- Export your current economy data to CSV/JSON.
- Run a quick pivot: average wage, max wage, markup per category, and weekly revenue/expense deltas.
- Apply changes one variable at a time, then re-run the pivot after one restart to validate stability.